Post by Tyler on Oct 12, 2009 20:04:01 GMT -5
General
1. Games are played with 4 players a-side
2. Games are played with two 300 second halves
3. Each team must have 1 quarterback
4. The quarterbacks will have rights to move the "ball" around the field
5. The game uses NFL rules for almost everything
6. When the offence reaches the endzone, they'll be awarded with 6 points
7. All substitutes must remain on bench, or behind the iced bars or a penalty will be called
8. In case both sides end the regular time tied, two '99 sec OT will take place. If at the end of any halves one of the teams had the lead, It will be the winner. In playoffs, if after the 2 halves no winner has been declared, the first to score 6 points will be the winner
9. Games use a ref crew to run the games, they can call penalties when they see them, or review the calls in a vote system if there's no video. The crew is composed of:
- 9.1 Main Referee - Call the plays, move the scrim and down mats, check team players and manage the crowd
- 9.2 Time Keeper - Run the clock during the game, stopping it for incs, turnovers, out of bounds, timeouts, among others (NFL). Call delay 10 seconds after the call is made (or mat is moved), counting down from 20 to 0 (20,15,10,5,0)
- 9.3 Stat Keeper - Keep record of all game stats, keep track of the down
- 9.4 (Optional) Hypercam - Record the game, review the play when a challenge or official review it called
- 9.5 (Optional) Sack ref - Does sack
League
1. The league runs with 8 teams with max. 10 players each
2. A star salary cap is used with all players rated from 1 to 5 stars and a set cap limit announced on the offseasons
3. To sign a player, the team owner has to offer a contract via forum and the player accept it. Or if the player plays for a team without signing any contract he's automatically accepting a, 1-Season, OV: At will, PV: No field time for 2 games, contract
4. The league currently has a council to own and run HFA
5. The winner of each division makes playoffs, along with the other two best teams overall (having a crossover if needed), the teams with best records in each conference will have a 1st-round playoff bye
6. Each team plays every team in the league, and the division opponent twice
7. Each point that goes over the cap limit requires a payment of 10 coins to the HFA
8. Bans
- 8.1 Cloning (1st) - 1 Season ban or 10 HC fine
- 8.2 Cloning (2nd+) - Perm or 10 + (5 for each cloning after the first)
- 8.3 Stealing/Hacking (some cases) - Perm until return of furni / Payment of debt
- 8.4 Illegal playing (on team your not signed) - Half-ssn ban or 5 HC fine for reg. ssn / 1 Season ban or 10 HC fine for playoffs
- 8.5 Minor bans (bad behavior) - Ban length and fine varies, to a max of Half-ssn ban or 5 HC fine
Kicking/KR'ing
1. Offence players must stay on the scrimmage line (black mat) or behind
2. Defence players can stay anywhere behind scrimmage line
3. The kicker must say "sets" or "-s-" before moving the "ball"
4. The kick must be on the opponents half
5. Any rushing before the kick is made will result on a redo on the kick with the black mat positioned 1 square behind
6. If more than one person steps on the rug at same time, the returner will be the one closer to the mat, if they are equally far, the one farther from the defending end of the field will have it
7. For the kicking team recover it's own kick, the rug must be moved forward at least 7 spaces
Offence
1. All players must stay behind the scrimmage line (black mat)
2. The QB must say "set" and then "hike" to put the ball in movement
3. The players can go through the scrimmage line after the QB says "hike"
4. Any trespassing after the "ball" is set will result on a FS, moving the line back 1 square
5. Once the sack mat, which shall be placed on a set of 4 rollers reach the floor, the QB will be sacked, the scrimmage line will be placed 1 space behind where the QB was (max of 5 spaces behind)
6. In order to spike, the QB must run across scrimmage line without moving the "ball" first
7. Spiking or wrong "QB sneaking" on a clear sack situation will be considered as intentional grounding, and the LOS will move 2 spaces behind
Defence
1. All players must stay behind the scrimmage line (black mat)
2. The players can go through the scrimmage line after the opponent QB says "hike"
3. Once the "ball" is in possession of an offence player, not QB, the defence can tackle him by getting to any position adjacent to him. You can tackle from endzone
Passing
1. To pass, the QB must move the "ball" into any field position after the scrimmage line
2. The receivers must step on the "ball" before the opponent to be a valid reception
3. The defence must step on the "ball" before the opponent to be a valid interception
4. In case the receivers and the defence arrive the "ball" at the same time, or with 1 square delay, the pass will be incomplete
5. On a tipping, if the player arrive the "ball" and tip it before the opponent step on it, it's an incomplete pass. If he tips after a player stepped on the "ball" it's a complete pass/interception. If the same player that tipped returns and step on the "ball", it's a complete pass/interception, normal rules applied. If the tipping happens between 2 teammates it's a complete pass (unless 1-space or opponent's tip also happened)
6. Back passing is not allowed, once the QB moves the "ball", it can't be moved again until the play is over
Rushing
1. To perform a handoff, the QB have to place the "ball" in any position adjacent to him behind the scrimmage line
2. The rusher have to step on the "ball" before their opponents
3. If the defence arrive the "ball" before the rusher, it'll result on a fumble recovered by the defence
4. In case the rusher and the defence arrive the "ball" at the same time, the play will be a fumble recovered by the offence
5. Any passing behind the scrimmage line will be counted as a pass, with passing rules applied, but in that case, the receiver cannot be angled
6. To perform a sneak, the QB must place the "ball" in any position adjacent to him behind the scrimmage line
7. The handoff rules, from 1 to 4, are applied on the sneak, with the QB being the rusher
8. There are no limits of sneaks per drive
9. If a bad sneak situation happens (still behind scrim line), it will be a fumble, and if picked up by the qb, he will be down at recovery
10. On a RB rushing situation (not on sneaking), the defence must tackle the rusher directly, without angling so the player is down
Extra Point/2 pt conv.
1. After a TD is scored, the offence must choose between an extra point or a 2 pt conv.
2. An extra point will award the team 1 point automatically
3. To attempt a 2 pt conv., the QB must warn the ref that he's gonna do it
4. On a 2 pt conv., the scrimmage line will be placed 2 squares from the endzone and the offence will have 1 chance to enter the endzone, winning 2 points for their team
Field Goal
1. A field goal can be attempted from 10 squares from the endzone
2. To perform a field goal the QB must move the dice into the field 3 squares behind him
3. To fake a field goal, the QB must move the dice before "hike" is said
4. After the QB says "hike" the kicker must roll the dice
5. The field goal will be good if the dice result meet the conditions:
--> 4 squares or less from the endzone: 2,3,4,5,6
--> from 5 to 6 squares from the endzone: 3,4,5,6
--> from 7 to 8 squares from the endzone: 5,6
--> from 9 to 10 squares from the endzone: 6
--> [2 dice] from 11 to 12 squares from the endzone: 11,12
--> [2 dice] from 13 to 14 squares from the endzone: 12
6. To block the field goal, the defence must reach the white mats near dice before the kicker starts rolling (no shutting down dice)
7. If the field goal is good, the kicking team will be awarded with 3 points
8. The last number that stays up on the dice is final, unless there was a second roll after the first number was shown
Punting
1. A punt can be done from anywhere on the field
2. On a punt, a dice is set 4 squares behind the LOS, with 2 white mats set near them (like in a FG)
3. After the QB says "hike" the punter must roll the dice
4. If the punt isn't blocked (see 5), the refferee will place the "ball" 7 spaces plus the dice result (1-6) from the LOS, placing it, on that line, in the nearest position to a defensive player
5. To block a punt, the defenders must reach the white mats before the dice starts rolling (no shutting down dice)
6. To make a fair catch, the defender can shout "Fair catch" or simply wave
7. The punt will be muffed if the receiver tips the "ball" (goes thru the corners without stepping on it), possibly being recovered by either sides
Penalties
1. A penalty is when a player does something illegal to the running of the game
2. Dead ball penalty means it's before the play happens, so the owner won't be asked to Accept or Decline
3. Clock runs means the clock will run after the penalty if it was already running before it happened (ex. After a rush for 5 yds the offence commits a false start)
4. 10-sec run off means the clock will run off 10 seconds if the time is after the 30 second warning
5. Explained penalties
- 5.1 False start - Offensive player is on scrim line or beyond it when the QB says 'sets' - 1 space pen, dead ball, clock runs
- 5.2 Offsides - Defensive player is on scrim line or beyond it when QB says 'hike' - 1 space pen
- 5.3 Intentional grounding - QB passes the ball to no one, stepping on it afterwards with sack almost falling - 2 space pen, loss of down, 10 sec run off
- 5.4 Unsportsmanlike conduct - Player does something offensive to a player or a ref, or acts in a way against the good running of the game - 1 space pen, dead ball (if during play, pen is enforced after down), clock runs
- 5.5 Illegal formation - QB don't have the rug back when he says 'hike' - 1 space pen, dead ball, clock runs
- 5.6 Intentional delay of game - QB hikes when he isn't allowed to (ex. During a timeout) - 1 space, dead ball, clock runs
6. A ref can eject a player if he acts in a way against the running of the game, in repetitive times with the intention of preventing the game continuation
1. Games are played with 4 players a-side
2. Games are played with two 300 second halves
3. Each team must have 1 quarterback
4. The quarterbacks will have rights to move the "ball" around the field
5. The game uses NFL rules for almost everything
6. When the offence reaches the endzone, they'll be awarded with 6 points
7. All substitutes must remain on bench, or behind the iced bars or a penalty will be called
8. In case both sides end the regular time tied, two '99 sec OT will take place. If at the end of any halves one of the teams had the lead, It will be the winner. In playoffs, if after the 2 halves no winner has been declared, the first to score 6 points will be the winner
9. Games use a ref crew to run the games, they can call penalties when they see them, or review the calls in a vote system if there's no video. The crew is composed of:
- 9.1 Main Referee - Call the plays, move the scrim and down mats, check team players and manage the crowd
- 9.2 Time Keeper - Run the clock during the game, stopping it for incs, turnovers, out of bounds, timeouts, among others (NFL). Call delay 10 seconds after the call is made (or mat is moved), counting down from 20 to 0 (20,15,10,5,0)
- 9.3 Stat Keeper - Keep record of all game stats, keep track of the down
- 9.4 (Optional) Hypercam - Record the game, review the play when a challenge or official review it called
- 9.5 (Optional) Sack ref - Does sack
League
1. The league runs with 8 teams with max. 10 players each
2. A star salary cap is used with all players rated from 1 to 5 stars and a set cap limit announced on the offseasons
3. To sign a player, the team owner has to offer a contract via forum and the player accept it. Or if the player plays for a team without signing any contract he's automatically accepting a, 1-Season, OV: At will, PV: No field time for 2 games, contract
4. The league currently has a council to own and run HFA
5. The winner of each division makes playoffs, along with the other two best teams overall (having a crossover if needed), the teams with best records in each conference will have a 1st-round playoff bye
6. Each team plays every team in the league, and the division opponent twice
7. Each point that goes over the cap limit requires a payment of 10 coins to the HFA
8. Bans
- 8.1 Cloning (1st) - 1 Season ban or 10 HC fine
- 8.2 Cloning (2nd+) - Perm or 10 + (5 for each cloning after the first)
- 8.3 Stealing/Hacking (some cases) - Perm until return of furni / Payment of debt
- 8.4 Illegal playing (on team your not signed) - Half-ssn ban or 5 HC fine for reg. ssn / 1 Season ban or 10 HC fine for playoffs
- 8.5 Minor bans (bad behavior) - Ban length and fine varies, to a max of Half-ssn ban or 5 HC fine
Kicking/KR'ing
1. Offence players must stay on the scrimmage line (black mat) or behind
2. Defence players can stay anywhere behind scrimmage line
3. The kicker must say "sets" or "-s-" before moving the "ball"
4. The kick must be on the opponents half
5. Any rushing before the kick is made will result on a redo on the kick with the black mat positioned 1 square behind
6. If more than one person steps on the rug at same time, the returner will be the one closer to the mat, if they are equally far, the one farther from the defending end of the field will have it
7. For the kicking team recover it's own kick, the rug must be moved forward at least 7 spaces
Offence
1. All players must stay behind the scrimmage line (black mat)
2. The QB must say "set" and then "hike" to put the ball in movement
3. The players can go through the scrimmage line after the QB says "hike"
4. Any trespassing after the "ball" is set will result on a FS, moving the line back 1 square
5. Once the sack mat, which shall be placed on a set of 4 rollers reach the floor, the QB will be sacked, the scrimmage line will be placed 1 space behind where the QB was (max of 5 spaces behind)
6. In order to spike, the QB must run across scrimmage line without moving the "ball" first
7. Spiking or wrong "QB sneaking" on a clear sack situation will be considered as intentional grounding, and the LOS will move 2 spaces behind
Defence
1. All players must stay behind the scrimmage line (black mat)
2. The players can go through the scrimmage line after the opponent QB says "hike"
3. Once the "ball" is in possession of an offence player, not QB, the defence can tackle him by getting to any position adjacent to him. You can tackle from endzone
Passing
1. To pass, the QB must move the "ball" into any field position after the scrimmage line
2. The receivers must step on the "ball" before the opponent to be a valid reception
3. The defence must step on the "ball" before the opponent to be a valid interception
4. In case the receivers and the defence arrive the "ball" at the same time, or with 1 square delay, the pass will be incomplete
5. On a tipping, if the player arrive the "ball" and tip it before the opponent step on it, it's an incomplete pass. If he tips after a player stepped on the "ball" it's a complete pass/interception. If the same player that tipped returns and step on the "ball", it's a complete pass/interception, normal rules applied. If the tipping happens between 2 teammates it's a complete pass (unless 1-space or opponent's tip also happened)
6. Back passing is not allowed, once the QB moves the "ball", it can't be moved again until the play is over
Rushing
1. To perform a handoff, the QB have to place the "ball" in any position adjacent to him behind the scrimmage line
2. The rusher have to step on the "ball" before their opponents
3. If the defence arrive the "ball" before the rusher, it'll result on a fumble recovered by the defence
4. In case the rusher and the defence arrive the "ball" at the same time, the play will be a fumble recovered by the offence
5. Any passing behind the scrimmage line will be counted as a pass, with passing rules applied, but in that case, the receiver cannot be angled
6. To perform a sneak, the QB must place the "ball" in any position adjacent to him behind the scrimmage line
7. The handoff rules, from 1 to 4, are applied on the sneak, with the QB being the rusher
8. There are no limits of sneaks per drive
9. If a bad sneak situation happens (still behind scrim line), it will be a fumble, and if picked up by the qb, he will be down at recovery
10. On a RB rushing situation (not on sneaking), the defence must tackle the rusher directly, without angling so the player is down
Extra Point/2 pt conv.
1. After a TD is scored, the offence must choose between an extra point or a 2 pt conv.
2. An extra point will award the team 1 point automatically
3. To attempt a 2 pt conv., the QB must warn the ref that he's gonna do it
4. On a 2 pt conv., the scrimmage line will be placed 2 squares from the endzone and the offence will have 1 chance to enter the endzone, winning 2 points for their team
Field Goal
1. A field goal can be attempted from 10 squares from the endzone
2. To perform a field goal the QB must move the dice into the field 3 squares behind him
3. To fake a field goal, the QB must move the dice before "hike" is said
4. After the QB says "hike" the kicker must roll the dice
5. The field goal will be good if the dice result meet the conditions:
--> 4 squares or less from the endzone: 2,3,4,5,6
--> from 5 to 6 squares from the endzone: 3,4,5,6
--> from 7 to 8 squares from the endzone: 5,6
--> from 9 to 10 squares from the endzone: 6
--> [2 dice] from 11 to 12 squares from the endzone: 11,12
--> [2 dice] from 13 to 14 squares from the endzone: 12
6. To block the field goal, the defence must reach the white mats near dice before the kicker starts rolling (no shutting down dice)
7. If the field goal is good, the kicking team will be awarded with 3 points
8. The last number that stays up on the dice is final, unless there was a second roll after the first number was shown
Punting
1. A punt can be done from anywhere on the field
2. On a punt, a dice is set 4 squares behind the LOS, with 2 white mats set near them (like in a FG)
3. After the QB says "hike" the punter must roll the dice
4. If the punt isn't blocked (see 5), the refferee will place the "ball" 7 spaces plus the dice result (1-6) from the LOS, placing it, on that line, in the nearest position to a defensive player
5. To block a punt, the defenders must reach the white mats before the dice starts rolling (no shutting down dice)
6. To make a fair catch, the defender can shout "Fair catch" or simply wave
7. The punt will be muffed if the receiver tips the "ball" (goes thru the corners without stepping on it), possibly being recovered by either sides
Penalties
1. A penalty is when a player does something illegal to the running of the game
2. Dead ball penalty means it's before the play happens, so the owner won't be asked to Accept or Decline
3. Clock runs means the clock will run after the penalty if it was already running before it happened (ex. After a rush for 5 yds the offence commits a false start)
4. 10-sec run off means the clock will run off 10 seconds if the time is after the 30 second warning
5. Explained penalties
- 5.1 False start - Offensive player is on scrim line or beyond it when the QB says 'sets' - 1 space pen, dead ball, clock runs
- 5.2 Offsides - Defensive player is on scrim line or beyond it when QB says 'hike' - 1 space pen
- 5.3 Intentional grounding - QB passes the ball to no one, stepping on it afterwards with sack almost falling - 2 space pen, loss of down, 10 sec run off
- 5.4 Unsportsmanlike conduct - Player does something offensive to a player or a ref, or acts in a way against the good running of the game - 1 space pen, dead ball (if during play, pen is enforced after down), clock runs
- 5.5 Illegal formation - QB don't have the rug back when he says 'hike' - 1 space pen, dead ball, clock runs
- 5.6 Intentional delay of game - QB hikes when he isn't allowed to (ex. During a timeout) - 1 space, dead ball, clock runs
6. A ref can eject a player if he acts in a way against the running of the game, in repetitive times with the intention of preventing the game continuation